Super Mario 63. Quite possibly the best Flash version of a Mario game I have ever seen.
(Seriously, I will never be able to understand Flash game developers working at this level of intrinsic detail. “I am going to spend two years of my life coding a game that can be played for weeks straight, but which most people will stop playing after ten minutes tops!” That level of frustration would just about kill me.)
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Hmmm. Very interesting reaction.
As an artist, I would aim for the highest common denominator rather than the lowest. Shoot for the one in a million sort of thing. Be my own critic and admire my accomplishment even if no one else ever does.
You would be frustrated, knowing that most of your audience would not fully appreciate your extensive efforts.
Hmmm. Very interesting.
If I may be so bold as to follow up on my own thoughts, since you inspired me so much.
I am posting a How To series on my blog detailing my own “working at this intrinsic level of detail”:
http://fullbodytransplant.wordpress.com/2008/12/28/how-to-paint-in-the-punkadelic-style/
I really don’t care if anyone gets it or not, and I fully realize that they will click away quickly without exploring the higher levels.
Does that create frustration? Not at all. I am doing it for myself, so my rewards are paid forward.
I could see an argument that a video game is meant to be played, and without anyone exploring the upper levels, the tree falls in the forest.
But I bet the designer got most of his satisfaction just making it, not worrying about how many people would go there.
Oh my god, THANK YOU MGK. I went through about 7 different video game consoles growing up, and Super Mario 64 was my favorite N64 game, and possibly my favorite video game of all time. You have absolutely made my day – my WEEK. That is all.
/fangirling
P.S.: I am totally going to play this game as far as I can. If there is a final Bowser, I will find him, and I will CRUSH him. After that, I’ll collect all 120 stars, open up the cannon outside the castle, shoot myself up to the roof and stage a tearful reunion with Yoshi, where I will then collect my 99 extra lives.
I love this game WITH A PASSION. I love it like a fat kid loves sitting on the couch and playing video games. To answer your unasked question, I am the person the developers had in mind when they spent two years creating a flash game.
Crikey, this is lovely.
Ten minutes? Hell, the first time I didn’t even make it to the -start-, because I couldn’t figure out why I couldn’t control Mario jumping and running into coins. The big “-LOADING GAME-” up at the top probably should have clued me in, but Mario served the magician’s assistant role, running and jumping and distracting me from realizing what was going on.
I’m a guy of little brain sometimes.
I like that the art’s clearly patterned after Yoshi’s Island.
Though how does one get F.L.U.D.D. out after it’s been put away?
It wouldn’t even respond to my attempts to control it (yes, this is in the game, not at the loading screen), so I moved on pretty quickly.
A shame — it was definitely nice looking.
You have to click on the screen before the keyboard responds. It’s weird.
(And the loading screen is a reference to the one on the Wii Shop.)