Over at Pajiba, Dustin Rowles calls out Gore Verbinski for booting out of the fourth Pirates of the Caribbean flick to instead direct the film adaptation of Bioshock.
Leaving aside the question of whether it is a good idea for Verbinski to jump ship, so to speak – and I would say “hell yes,” given that the third Pirates was lacklustre throughout and gasping at the overly-long finish – there then follows extended dialogue about whether or not there is even a point to directing a film version of Bioshock, since the game itself is essentially an interactive movie with a rich plot, gorgeous visual ethos and numerous action sequences beyond the usual “shoot things and walk through corridors” experience of first-person gaming.
I think there is, for the same reason I think there’s a movie (or movies) to be made out of the Half-Life series of games: the protagonist is a blank slate. Your character in Bioshock says literally nothing during the course of the game. Things happen to him and are revealed to him (or her, who knows), but his actions within the game do not serve to illuminate anything about the personality of the protagonist.
That alone offers up a whole new avenue of storytelling opportunity for anyone looking to make a filmic version of the game, and serves to differ a film from the game. And that’s why I think Verbinski’s choice is the right one.