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mygif

How cool!

I’d love to help you playtest this.

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Matt W. said on May 3rd, 2010 at 9:09 am

OK, I’m interested!

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FifthSurprise said on May 3rd, 2010 at 10:06 am

<__>

SPAH SAPPIN’ MAH SENTRY!

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lance lunchmeat said on May 3rd, 2010 at 10:19 am

Should be a good compliment to my “TF2 Characters as Pokemon Trainers” project.

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supergp said on May 3rd, 2010 at 12:22 pm

*drool* YES. Want now.

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mygif

Pink dice?

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wsmcneil said on May 3rd, 2010 at 1:06 pm

I like that font. What’s it called?

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mygif

Is this… for a Team Fortress 2 tabletop game? If not, can it be?

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Soylent Robot said on May 3rd, 2010 at 2:35 pm

oh fuck yes
i <3 you

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supergp said on May 3rd, 2010 at 3:21 pm

Initial thought: Obvious a TF2 RPG or tabletop or card game.

Secondary thought: That’s 5 different colors of dice on the first card. How many dice is this thing going to involve?

Tertiary thought: Pyro gets an extra dodge bonus but doesn’t get to reflect projectiles? Even at a very low probability?

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mygif

No spykiilling bonus?

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mygif

Probably the first post on this site that I totally don’t get at all.
(Then again, I’m probably one of the very few totally-non-gaming geeks you’re likely to come across.)

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mygif

How many dice is this thing going to involve?

Not enough.

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mygif

Ever heard of OCTGN? It might be a good way to spread this around. It’s a moddable card game/tabletop game playing engine, just need to get someone to program the rules into the game, and get the cards into a database, and bam. And it’s like playing with real cards, except on a screen.

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Funkula said on May 4th, 2010 at 2:29 am

You know, there was a tease on the TF2 blog about a board game. It may well have been just a joke, but at least we have the consolation that someone is actually working on such a thing.

Unless you’re developing it as a contractor for Valve, which would be unspeakably cool, but I’m guessing that’s not the case.

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