BOARD GAMES:
- Virgin Queen. Most people here will never be inclined to play VQ, given that a proper game of it lasts anywhere from five to nine hours – I managed to play it three times in 2012 and consider that a mammoth accomplishment. But it is a near-perfect game if you want to do what it does, which is reasonably simulate Elizabethan-era Europe within a not-insanely-complex game structure. It’s still quite complex, of course, because this is a game where all six factions (one of whom isn’t even a country, but simply “the Protestants”) have their own ways to win and their own distinct advantages, and where you can earn victory points in any number of ways – by promoting or crushing Protestantism, by colonizing the Americas, by advancing scientific discoveries or great works of art, by arranging politically-beneficial marriages with other players, or of course by going to war and stomping face. But all of it requires that you delve into truly deep diplomacy on a level that few games ever approach. What an experience.
- The Manhattan Project. Too many new worker placement games just leave me thinking “well, why didn’t I just play Caylus instead of this, because it’s a better game than this was.” TMP bucks that trend by actually doing something very novel and different with worker placement – instead of having organized rounds of “okay, we all place workers – and now we resolve the workers,” TMP goes free-form and makes placement of workers and removal of workers a player choice. This, combined with gameplay that encourages players to metaphorically punch one another in the face, made it a definite favorite for the year. Tzolkin, recently out, does much the same thing but with a giant gimmicky set of plastic gears, and Tzolkin is a fine game, but I still prefer TMP.
- Hanabi. I generally am not interested in most cooperative games because they tend to end up being a thing where the loudest/pushiest player dominates everybody else’s gameplay. Hanabi neatly kills that off by making it impossible: this is a cooperative card-laying game where you never see your hand and where the other players are strictly limited as to what they may tell you. It’s a brilliant little design that rewards ingenuity and deductive skills. Great game.
- Android: Netrunner. Unlike many I am old enough to remember the original Netrunner CCG, which was brilliant in theory but brutally flawed in practice – it arrived at the dawn of CCG design when people still didn’t quite realize how to balance games, so Richard Garfield’s excellent two-player asymmetrical bluffing duel CCG, which was superb right out of the starter deck, collapsed when you started designing actual decks. The modern revamp basically fixes all of that and adds some new, interactive mechanics to up the tension level, but other than that is still the same great game – just better on all counts.
- Love Letter. AEG takes a genius design from Japan – a deduction/bluffing game with only sixteen cards that plays up to four players – and then inexplicably rethemes it to their stupid new pre-made Tempest setting, on the assumption that anybody will care about their stupid new Tempest setting. Whatever, the game is still amazing.
- The Twelve Doctors. A print-and-play asymmetrical two-player dueling game based on Doctor Who where one player is the Doctor and one player is the Master, reaching into every corner of the Who mythos for its cards, and which manages the almost-impossible combination of both being a richly thematic game about Doctor Who while also being a very good game in its own right, a tactical blend of area control and San Juan-style hand management. And yes, there is a Jelly Babies card.
- Colonial. An aggressive 18th-century economic/exploitation game with a lot of clever mechanics. It’s abstract, but the good kind of abstract that exists to simplify rather than make overly simple – and it of course has numerous brutal diplomatic options as well. Terrific fun, with gorgeous components and cheerfully amoral gameplay.
MUSIC:
- Skrillex feat. Ellie Goulding, “Summit.” Skrillex gets possibly more undeserved shit than any musical act going, whether it is cheap WUBWUBWUB jokes or stupid gags about his nom de plume, but this is a perfect counter to that – it’s not dubstep at all, but instead a contemplative and somehow epic bit of melodic trance. It’s gorgeous.
- Lumineers, “Ho Hey.” On the non-technological side of things, we have this almost painfully simple and earnest love song, a love song stripped down to bare essentials, if you will – if it were a car, it would be one of those barely-a-cars where you have a seat, an engine, an undercarriage and wheels, and nothing else. But it works. Basically it is like listening to Mumford and Sons except, and this is the key bit, you don’t actually have to listen to Mumford and Sons.
- Pegboard Nerds, “Revenge of the Nerds.” Lovely crossover between 16-bit chiptuning and dubstep. I think that is enough to say right there, except that I will add I first heard this as part of a fake “Wreck-It Ralph” soundtrack and I like this better than anything on the actual soundtrack (which is hardly bad, come to think).
- Florence and the Machine, “Spectrum.” (Also the Calvin Harris remix.) Because every generation gets the Tori Amos it deserves – and every generation deserves a Tori Amos, really – and Florence Welch is apparently proof that this generation is particularly deserving for some reason I do not yet understand, but I’m willing to run with it if I get to snag stuff like this for my iPod on the side.
- July Talk, “Paper Girl.” This song is so. Fucking. Dirty. Loved this Tom Waits-meets-Dido brawler months ago, still love the fuck out of it. Feel like I need a shower after I listen to it, every time, and that is the highest compliment I can pay it.
- Azealia Banks, “1991.” Because it has been too long since I heard a true machine-gun female MC spit out rhymes like that.
- Everything from Madeon’s new album this year but especially “Finale.” Because it’s great. This is what I wanted electronic music to be twenty years ago and it is just getting to doing it now. Took you goddamn enough, you broad musical genre you.
- Japandroids, “The House That Heaven Built.” Because duh.
Related Articles
12 users responded in this post
I’m really very impressed with how FFG has handled their Netrunner revamp so far. I was amazingly stoked for the original Android when it first came out because it looked amazing and, hey, Arkham Horror is kind of a pain in the ass to set up but it’s still pretty fun if you don’t try and cram all the expansion into it at the same time. But in actual practice, Android was just a hot mess, with wayyyyy too much going on to keep track of to really want to play…good luck getting a group to try it more than once…
But man, there was something so evocative about it, even though, or maybe BECAUSE, it was a big pastiche-y love letter to Blade Runner complete with an emphasis on solving a murder mystery and resolving characters’ narrative arcs that delve into what makes them tick and OH MAN, I still can’t think about it without getting a little wistful.
So I’m glad that they managed to take the little setting they’d cooked up for it and apply it to something with a more successful execution. And like MGK, I’m old enough to remember the original Netrunner and I’m glad it’s gotten a second lease on life, because Netrunner was pretty rad.
I played some of a game of Here I Stand (about six hours worth) and just found the difference in games that the players were playing just a little disconcerting.
I love Here I Stand but it definitely has issues, one of which is that several nations (England in particular) don’t have a lot to do in the early game. VQ is much more dynamic.
And now I have a list of new songs to listen to. You have my eternal thanks.
Ho Hey is a very nice song, but the one on that album that grabs me be the intercostal muscles is the epic and innocent anthem Submarine.
I am very happy about this list, too. Many games and songs to explore. How do your friends have time to play so many games with you? What with evenings of RPG’s we have difficulty getting a games night together more than once every couple of months.
1.) I have a weekly game night that I manage to attend most weeks, plus the option for a second game day most weekends when I want.
2.) Not playing RPGs helps a lot.
I turned the list of songs into a playlist, because I’m lazy and I figure other people are too.
http://www.youtube.com/playlist?list=PLI-JfsUDxrRVhc5SH-5cXXzrrkJkrjTSb
I’d like to echo the vote for Netrunner. Solid game that is consistently sold out at my local gaming store (playing a friend’s copy).
What really helps the Netrunner reboot is that it’s no longer really a CCG ala Magic, so from a design perspective it’s so much easier to ensure that the game doesn’t get completely thrown out of whack my a constant cycle of new sets. Not that it CAN’T get thrown out of whack, but Fantasy Flight’s “living card game” model seems like it’s a much better fit for something like Netrunner than Magic’s random booster collectable game model.
I have the same problem with coop games, I’ll have to check hanabi out.
Nice to her positive words about VQ, bought a copy but haven’t gotten around to playing it yet.
Have you listened to Pendulum or Savoy at all? Some kickass electronic songs between the two. Also Mimosa and The Polish Ambassador, but it seems you may like more dubstep-y things than I do.
Agreed with NEtrunner. I’ve still got piles of the cards at my house, but I’m overjoyed to get to start over again with a little more structure/limitation. I like how the out-of-faction cards are limited without having the multiple-mana problem of MtG.
I’m less fond of them renaming all the terms. I still call stuff by their original names, but no one seems to mind.
The change to traces seems to be better – and apparently future shaper cards include ‘cloud’ programs that take up no MU if you have at least 2 link going.